

Exporter: Invalid -serialized-effects-v1 strings no longer cause crashes.Exporter: The NVIDIA DDS Read Properties window can now be closed.Exporter: Volume textures now have the DDSCAPS2_VOLUME flag set.Exporter: Normal textures now have the DDPF_NORMAL flag set.Exporter: Fixed a bug where image processing would fail or stall on GPUs with compute capability less than 5.0.Exporter: Fixed a crash when reading bitmasked DDS files with dwRGBBitCount set to 0 or with subresources between 1 and 7 bytes long.Exporter: Improved DDS reader support for uncommon modes such as D3DFMT_CxV8U8 and DDPF_BUMPDUDV.Exporter: The DDS reader can now successfully read some images where DDS_MIPMAPCOUNT is missing from dwFlags.This fixes a bug where paths with non-ANSI characters would fail to open and print mojibake error messages.


A new compression preview pane allows you to see how your image will be compressed in real-time, without having to write to disk. This exporter combines four texture tools in a single plugin and standalone application, including flexible and powerful support for cube maps, mipmaps, normal maps, transparency, and more than 130 import formats. The NVIDIA Texture Tools Exporter allows users to create highly compressed texture files - that stay small both on disk and in memory - directly from image sources using NVIDIA’s CUDA-accelerated Texture Tools 3.0 compressor technology.
